I’m hereby instituting a game: the breathing game. My score in the game ranges from 0 to 10. I get 0 points if I hold my breath for a minute. Otherwise, my score equals the number of breaths I took during the minute, up to ten (if I took more than eight breaths, my score is still ten).
It is good to do well at games. And I am really good at the breathing game, as are all other healthy people. For every game, there is a practice-internal good of victory. Thus, by choosing to play the breathing game, my life is enriched by a new practice-internal good, the good of winning the breathing game over and over. And of course there is an immense practice-external good at stake: this is a game where victory is life, as the Jem’Hadar say.
There is something absurd about the idea that I have significantly enhanced my life simply by deciding to be a player of the breathing game and thus attaining victory about 1440 times a day.
It is widely thought that there can be significant practice-internal goods in practices we institute. The breathing game’s practice-internal good of victory is not significant. Why not? Maybe because the game hasn’t caught on: I am the only one playing it. (Everybody is else is just breathing.) But if the good of victory would become significant were the game to catch on, then we have good consequentialist reason to promote the breathing game as widely as we can, so that as many people as possible could get a significant good 1440 times a day, thereby brighting up many drab lives. But that’s silly. It’s not that easy to improve the lot of humankind.
An intuitive thing to say about the breathing game is that it’s not very challenging. Healthy people can win without even trying. It’s a lot harder to get a score of 0 than a score of 10. The lack of challenge certainly makes the game less fun. But fun is a practice-external good. Does the lack of challenge make the practice-internal good less?
Maybe, but I am dubious. Challenge really seems rather external, while practice-internal goods are supposed to be instituted. Maybe, though, the story is this. When I institute a game, I am filling out a template provided by a broader social practice, the practing of playing games, and the broader social practice includes a rule that says that unchallenging victory is not worth much. I can’t override that rule while still counting as instituting a game.
That may be. But if the larger social practice, the one of games in general, is itself one that we have instituted, then we have good moral reason to institute another social practice, a practice of shgames. The practice of shgames is just like the practice of games, except that the practice-internal good of victory is stipulated as being a great good even when victory comes easily. We have very good reason to institute the practice of shgames, as this would allow everybody to play the breathing shgame (which has the same rules as the breathing game), and thus enrich their lives by 1440 valuable victories a day.
That’s absurd, too.
Here’s where the line of thought is leading me: We have significant limits on our normative power to set the value of the practice-internal goods of the practices we create. In particular, the practice-internal goods that are entirely our creation are only of little value—like the value of victory in a game.
One might think that this is just an artifact of games and similar practices, which are not very significant practices. Perhaps in our political practices, we can institute great practice-internal goods. I don’t think so. The state can bestow a title on everyone who scores a perfect ten in the breathing game, but the state cannot by mere stipulation make that title have great value of a practice-internal sort. Otherwise, it’s too easy to create value. (One may think that the issues here are related to why the state can’t just print more money to create wealth. But I think this is quite different: the reason the state can’t just print more money to create wealth is that wealth is defined partly in terms of practice-external goods, and mere printing doesn’t affect those. But purely internal goods can be broadcast widely.)
I am not claiming that there are no great practice-internal goods. There are great internal goods in marriage, for instance. But here is my hypothesis: wherever there are great practice-internal goods, these goods derive their value from a practice we do not instituted. For instance, if there are great internal goods in marriage, that is because either we have not institute marriage or because marriage is itself the filling out of a template provided by a broader practice that we have not instituted (I think the former is the case).
If we could institute practices with great practice-internal value, we should, just for the sake of the practice-internal value. But that is wrong-headed. In fact, I think that when we institute practices, it is for the sake of goods that we are not instituting. We get the practice-internal goods, then, but they are just icing on the cake, and not a good icing even.
Perhaps I am misunderstanding practice-internal goods, though. Maybe they have the following property: they provide reasons to pursue them for those who participate in the practice, but they do not provide any reasons for those who do not participate in the practice. On this picture, one could have a great practice-internal good, one that provides very significant reasons, but it would provide no reason at all to a non-participant, and hence it would provide no reason to institute the practice. This seems wrongheaded. Only real goods provide real reasons. If practice-internal goods were to provide real reasons to the participants, they would have to be real goods. But if something—say, the institution of a practice—would result in the existence of real goods to people, that does provide a reason to bring about the something. That’s part of what is true in consequentialism. Moreover, even if one removes the absurdity of thinking that there is reason to institute the breathing game, one does not remove the absurdity of thinking that people who play the breathing game are racking up much good.