tag:blogger.com,1999:blog-3891434218564545511.post9214471310735950704..comments2024-03-28T19:56:42.305-05:00Comments on Alexander Pruss's Blog: Super-simple fractal terrain generatorAlexander R Prusshttp://www.blogger.com/profile/05989277655934827117noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3891434218564545511.post-4243818910128072572017-03-12T10:43:47.897-05:002017-03-12T10:43:47.897-05:00The base algorithm is known as midpoint-displaceme...The base algorithm is known as midpoint-displacement, though I've only seen 1D versions online.Alexander R Prusshttps://www.blogger.com/profile/05989277655934827117noreply@blogger.comtag:blogger.com,1999:blog-3891434218564545511.post-50655339268921550122017-03-07T09:30:30.600-06:002017-03-07T09:30:30.600-06:00But of course the algorithm isn't so simple an...But of course the algorithm isn't so simple any more...Alexander R Prusshttps://www.blogger.com/profile/05989277655934827117noreply@blogger.comtag:blogger.com,1999:blog-3891434218564545511.post-55960750630404913432017-03-07T09:30:05.870-06:002017-03-07T09:30:05.870-06:00Some of the grid artifacts are reduced by averagin...Some of the grid artifacts are reduced by averaging in the values from the opposite vertices in the triangles that meet in the edge being bisected in the case of interior edges. The code has been revised to do that, with an adjustable weight. Alexander R Prusshttps://www.blogger.com/profile/05989277655934827117noreply@blogger.com